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MEXICO IN REVOLUTION

Mexico in Revolution, 1912-1920

by Jonathan Truitt and Stephany Slaughter

Portions of this page are still under construction, pending more details from the Game Authors. Reacting Consortium Members can download game materials below.

The Worlds' Ideas at Play on the Mexican Stage in the early 20th Century 

Although the game begins in March of 1912, Mexico has been at varying levels of chaos and instability since Francisco I. Madero called for revolution in November 1910. Porfirio Diaz, long-standing president (some say dictator) of Mexico, was forced into exile in May of 1911, and Madero has been in the office of the presidency since November of that year. The country is far from stable, as Madero's ability to rule effectively has been questioned and undermined--by foreigners and Mexicans alike--from the day he took office. Even some who rallied behind his cry of "Effective suffrage, no reelection" have begun to criticize him and question his dedication to his campaign promises, such as land reform.

The game is situated just after Pascual Orozco, Madero's one-time ally, has rebelled against him. Amidst the violence and chaos of the Revolution, players will grapple with socio-political ideologies such as Comtian Positivism, Social Darwinism, Agrarianism, Anarchism, Social Catholicism, Feminism, and Liberalism as they make decisions concerning federal versus state government power, land reform, labor reform, suffrage, women's rights, religious reform, foreign investment, and education reform. Throughout the process of negotiating Mexico's future, they must keep the questions of how to establish a national identity (relative to cultural and historic memory) and stabilize the country.

ABOUT THE GAME

Details

Disciplines
Art History; Conflict and War Studies; Cultural and Social History; Indigenous and Native American Studies; International Relations; Political Science and Government; Religion; Women, Gender and Sexuality Studies; World History; Latin American Studies; Spanish


Era 
19th Century, 20th Century; Modern History


In a Few Words


Geography 
Latin America

Themes and Issues
Nation-building; the Legacy of colonialism; Class; Gender; Race


Player Interactions 
Factional, Competitive, Collaborative, Coalition-Building


Sample Class Titles
American Revolutions, 20th Century World History


Level
Published Level 5 game (what's that mean?

Mechanics 
Money, Rolling Dice, Formal Podium Rule, Resurrection roles 

Chaos and Demand on Instructor 


Primary Source Highlights
 


Notable Roles

Using the Game

Class Size and Scalability 
This game is recommended for classes with 14-35+ students. 

Class Time  
For this game, 3-11 sessions (1 to 2 setup sessions, 1 to 8 gameplay sessions, and 1 debrief session). The game author recommends 4 to 6 gameplay sessions. The game is designed to shrink and expand to accommodate a number of different courses and their needs. There are optional game sessions and add-ons. Optional set up and debrief. Our game can be modified to fit most syllabi. The game also has a "quick play" format designed for people who are entirely new to Reacting. It walks instructors through the process of simplifying the rules for their first use.


Possible Reacting Game Pairings
This game can be used on its own, or with other games. These pairings are meant to be illustrative rather than exhaustive or prescriptive. Mexico in Revolution may pair well with: 


Assignments
You can adjust the assignments based on the desired learning outcomes of your class. This game can include: traditional papers, research, and thesis-driven writing, as well as journalism, creative writing, criticism, and letter writing. Students can create art and do analysis and they can write corridos (ballads).

Reviews 

"The temporal proximity of the event makes many of the issues immediately identifiable for students, helping them to jump into their characters and argue for positions a bit more comfortably. Additionally, the wide variety of issues help demonstrate the complexity of popular uprisings and government overthrows, especially the challenges faced by successful revolutionaries now faced with creating a new government that cannot possibly appease all participants."


GAME MATERIALS

Confirmed instructors who are not yet members can access basic instructor materials. Reacting Consortium members can access all downloadable materials (including expanded and updated materials) below. You will be asked to sign in before downloading. 

Gamebook

Students need a Gamebook, which includes directions, resources, and historical content. The Mexico in Revolution Gamebook is published by UNC Press.

 Paperback ISBN: 978-1-4696-7072-0-2
Ebook ISBN:  978-1-4696-7242-7

Published July 2022

 Available wherever books are sold.

Role Sheets 

Students also need a Role Sheet, which contains biographical information, role-specific resources or assignments, and their character's secret victory objectives. 

 .zip file with .pdfs

 Printable .docx file

Instructor's Manual

The Instructor's Manual includes guidance for assigning roles, presenting historical context, assignments, activities and discussion topics, and more.  

.zip file with .pdfs


ABOUT THE AUTHORS 

Jonathan Truitt

Jonathan Truitt is Professor of Latin American History and Chair of the Center for Learning through Games and Simulations at Central Michigan University. He is the author of Sustaining the Divine in Mexico Tenochtitlan: Nahuas and Catholicism, 1523–1700 and co-editor of Native Wills from the Colonial Americas: Dead Giveaways in a New World. His research interests focus on the religious interactions of Nahuas and Spaniards in Colonial Mexico City and the use of games as a pedagogical tool, in the past and the present. At Central Michigan University he teaches courses on Latin American history, world history, and game design.


Stephany Slaughter

Stephany Slaughter is an associate professor of Spanish and chair of the World Languages and Cultures Department at Alma College, where she teaches courses related to language, literature, and culture of Latin America. After earning a PhD at Ohio State University, she pursues research in gender studies; cultural studies; Latin American (especially Mexican) film, theater, performance; borders and immigration; and representations of the Mexican Revolution. In 2010 she won an Emmy for her work as a field producer on the Oscar-nominated and Emmy Award–winning documentary Which Way Home (directed by Rebecca Cammisa, 2009), an experience that has inspired her more recent work focusing on immigration, as well as other film projects.

QUESTIONS

Members can contact game authors directly

We invite instructors join our Facebook Faculty Lounge, where you'll find a wonderful community eager to help and answer questions. We also encourage you to submit your question for the forthcoming FAQ, and to check out our upcoming events


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