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PUBLISHED GAMES

Browse and find Reacting games that have been officially reviewed and published.


ACID RAIN IN EUROPE

Acid Rain in Europe, 1979-1989

Acid Rain in Europe covers the negotiation of the Long-Range Transport Pollution treaty. This was the first ever international pollution control treaty and remains at the forefront of addressing European pollution.

4-10 Sessions 11-40 Students 20th Century Europe Published Game (What's this Mean?) (STEM)



AMERICAN REVOLUTION

Patriots, Loyalists, and Revolution in New York City, 1775-1776

Enter the political and social chaos of a revolutionary New York City, where patriot and loyalist forces argued and fought for advantage among a divided populace. Students engage with the ideological foundations of revolution and government to have their side in control of New York City at the end of 1776.

7-11 Sessions 11-29+ Students 18th Century North America Published Game (What's this Mean?)


ART IN PARIS

Modernism Vs. Traditionalism: Art in Paris, 1888-1889

Considers questions surrounding artistic developments at the end of the nineteenth century in Paris. Students will debate principles of artistic design in the context of the revolutionary changes that began shaking the French art world in 1888-1889.

6-7 Sessions 11-27+ Students 19th Century Europe Published Game (What's this Mean?)


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ATHENS, 403 BCE

The Threshold of Democracy: Athens in 403 B.C.E.

In the wake of Athenian military defeat and rebellion, advocates of democracy have reopened the Assembly; but stability remains elusive. As members of the Assembly, players must contend with divisive issues like citizenship, elections, remilitarization, and dissent.

7-15 Sessions 11-50 Students 5th Century BCE Europe Published Game (What's this Mean?) 



AUGSBURG, 1530

Wrestling with the Reformation: Augsburg, 1530

As a member of the City Council of Augsburg in 1530, you will have to balance the competing demands of the citizens and the Emperor, while considering the implications of various Reformed positions for the city’s military defense, economic growth, and spiritual purity.

7-8 Sessions 12-40 Students 16th Century Europe Published Game (What's this Mean?)


BACON'S REBELLION

Bacon's Rebellion, 1676-1677: Race, Class, and Frontier Conflict in Colonial Virginia

A conflict within the colonial Virginia gentry---the elite planters have been rewarded for loyalty to the established order but are in disagreement over Virginia’s governance. With a powerful elite class ever increasing their authority and landholdings, the lower classes of Anglo and Afro-Virginians have become increasingly restless, difficult, and dangerous.

6-7 Sessions 12-30+ Students 17th Century North America Published Game (What's this Mean?)



Charles Darwin thrusts students into the intellectual ferment of Victorian England after publication of The Origin of Species. Evolution has sparked a vigorous, complex debate that set the stage for the Royal Society’s consideration of whether they ought to award Darwin the Copley Medal, their most prestigious prize.

6-11 Sessions 10-23+ Students 19th Century Europe Published Game (What's this Mean?)



CHARLES DARWIN 2ND EDITION
Charles Darwin, The Copley Medal, And the Rise of Naturalism, 1862-1864, Second Edition

Since its appearance in 1859, Darwin's long-awaited treatise in "genetic biology" had received reviews both favorable and damning. Thomas Huxley and Samuel Wilberforce presented arguments for and against the theory in a dramatic and widely publicized face-off at the 1860 meeting of the British Association for the Advancement of Science in Oxford. Their encounter sparked a vigorous, complex debate that touched on a host of issues and set the stage for the Royal Society's consideration of whether they ought to award Darwin the Copley Medal, the society's most prestigious prize. While the action takes place in meetings of the Royal Society, Great Britain's most important scientific body, a parallel and influential public argument smolders over the nature of science and its relationship to modern life in an industrial society.

6-11 Sessions 10-23+ Students 19th Century Europe Published Game (What's this Mean?)



Democrats gather at their National Convention in Chicago to debate a platform for a deeply divided party. Factions are split over issues such as civil rights, infrastructure, and the war on poverty—not to mention the war in Vietnam.

5-7 Sessions 14-61 Students 21st Century North America Published Game (What's this Mean?)


CLIMATE CHANGE IN COPENHAGEN

Climate Change in Copenhagen, 2009

Covers the negotiations at the Conference of Parties 15 meeting that was attended by a large number of national leaders. Also includes representatives of non-government organizations and the press.

4-6 Sessions 12-31 Students 21st Century Europe, International Published Game  (What's this Mean?) (STEM)


COLLAPSE OF APARTHEID

The Collapse of Apartheid and the Dawn of Democracy in South Africa, 1993

Post-Apartheid South Africa is facing tremendous social anxiety and violence. A Multiparty Negotiating Process has been called with the goal of reaching consensus for a new constitution. Race, cultural, economic, and political diversity create a complex landscape for students to navigate.

8-12 Sessions 11-27 Students 19th Century Africa Published Game (What's this Mean?)



CONFUCIANISM IN CHINA

Confucianism and the Succession Crisis of the Wanli Emperor, 1587

The Wanli emperor has refused to designate his first-born son as his successor, creating a moral crisis. From within the walls of the Forbidden City scholars struggle to apply Confucian precepts to a dynasty in peril.  Now, the Grand Secretariat of the Hanlin Academy must decide whether the emperor still has moral authority.

8-9 Sessions 12-21+ Students 16th Century Asia Published Game (What's this Mean?)



CONSTITUTIONAL CONVENTION

The Constitutional Convention of 1787: Constructing the American Republic

Brings to life the debates that most profoundly shaped American government. As representatives to the convention, students must investigate the ideological arguments behind possible structures for a new government and create a new constitution.

8-15 Sessions 12-40 Students 18th Century North America Published Game (What's this Mean?)



COUNCIL OF NICAEA

Constantine and the Council of Nicaea: Defining Orthodoxy and Heresy in Christianity, 325 C.E.

Plunges students into the theological debates confronting early Christian church leaders. Emperor Constantine has sanctioned Christianity as a legitimate religion within the Roman Empire but discovers that Christians do not agree on fundamental aspects of their beliefs.

7-10 Sessions 7-40+ Students 4th Century BCE SW Asia, Europe Published Game (What's this Mean?)



COUNCIL OF NICAEA 2ND EDITION

Constantine and the Council of Nicaea: Defining Orthodoxy and Heresy in Christianity, 325 C.E. Second Edition

Students immerse themselves in the theological debates that defined the challenges and disagreements within the church leadership, addressing fundamental aspects of Christian beliefs. Can the bishops assembled at the council resolve these issues, or will the church face division or dissolution? The outcome of this conference holds the power to shape the trajectory of Christianity for centuries to come.

7-10 Sessions 7-40+ Students 4th Century SW Asia, Europe Published Game (What's this Mean?)



CRISIS OF CATILINE

The Crisis of Catiline: Rome, 63 BCE

Rome, 63 BCE: a tumultuous year of urban and rural unrest, economic instability, sensational trials, and electoral misconduct. Rumors that Lucius Sergius Catiline is plotting to violently seize control have created a frenzy. You are a Roman senator. Can you save the Republic…and yourself?

2-8 Sessions 8-41 Students 1st Century BCE Europe Published Game (What's this Mean?)



THE DUOMO

Building the Italian Renaissance: Brunelleschi's Dome and the Florence Cathedral

Focuses on the competition to select a team to execute the final architectural challenge of the cathedral of Santa Maria del Fiore--the erection of its dome. The competition at the heart of this game plays out against the background of new ideas about citizenship, aesthetics, history, and new technology.

4-5 Sessions 12-40 Students 15th Century Europe Published Game (What's this Mean?)



ELEVENTH PILLAR

Raising the Eleventh Pilar: The Ratification Debate of 1788

Students sit as delegates to the New York State Ratifying Convention. Eight states have ratified to date, but a ninth is needed to give effect to the Constitution. The central issue of the game is democratic representation and the debate between the federalists and Antifederalists.

3 Sessions 7-100+ Students 18th Century North America Flashpoints (What's this Mean?)


ENGINES OF MISCHIEF

"Engines of Mischief": Technology, Rebellion, and the Industrial Revolution in England, 1817-1818

Players are faced with different choices about how to live and prosper at the dawn of the Industrial Revolution. Do you resist or embrace this new technology? Players must use new economic theories, parliamentary commissions, and news reports to debate the pros and cons of factories, the role of the government in the economy, taxation, workers’ unions, and the extension of political rights down the social order.

5-13 Sessions 10-28 Students 20th Century North America Published Game (What's this Mean?)


ENDING THE TROUBLES

Ending the Troubles: Religion, Nationalism, and the Search for Peace and Democracy in Northern Ireland, 1997-1998

After 30 years of bloody conflict, the British government convenes Multi-Party Talks to try to establish a new relationship within Norther Ireland. Players will represent the major parties in Northern Ireland as they reconvene at the Multi-Party talks in 1997 to confront what to do about the issue of decommissioning and to try to make progress on discussion of the three Strands. Much is at stake for another failure could lead to a full resumption of the civil war.

6-13 Sessions 28+ Students 20th Century Europe Published Game (What's this Mean?



EUROPE ON THE BRINK

Europe on the Brink, 1914: The July Crisis

The assassination of Archduke Franz Ferdinand on June 28, 1914 by a Serbian nationalist has set off a crisis in Europe. Representatives of European powers must navigate the fragile balance of power and interlocking alliances that defined the July Crisis.

8 Sessions 12-30 Students 20th Century Europe Published Game (What's this Mean?)



FOOD FIGHT

Food Fight: Challenging the USDA Food Pyramid, 1991

Set during a 1991 Congressional hearing that evaluated the USDA’s development of the Food Pyramid, a document that angered various agribusiness groups and some nutrition experts. This Open Access Reacting Game can be used in food and nutrition general education science courses and introductory chemistry and biology courses.

3-5 Sessions 11-35 Students 20th Century North America Published Game (What's this Mean?)



FOREST DIPLOMACY

Forest Diplomacy: Cultures in Conflict on the Pennsylvania Frontier, 1757

Draws students into the colonial frontier; where Pennsylvania settlers and the Delaware Indians (or Lenâpé) are engaged in a vicious and destructive war. Students engage in a treaty council in an attempt to bring peace back to the frontier.

7-9 Sessions 12-33 Students 18th Century North America Published Game (What's this Mean?)



THE FOURTH CRUSADE

The Remaking of the Medieval World, 1204: The Fourth Crusade

Allows students to understand and experience one of the greatest medieval atrocities: the sack of the Constantinople by a crusader army, and the subsequent reshaping of the Byzantine Empire. Balances secular and theological issues at the core of the East-West Schism.

6-12 Sessions 12-52 Students 13th Century Europe, SW Asia Published Game (What's this Mean?)



FRENCH REVOLUTION

Rousseau, Burke, and Revolution in France, 1791

 Plunges students into the intellectual and political currents that surged through revolutionary Paris in the summer of 1791. Members of the National Assembly gather to craft a constitution for a new France while wrestling with the threat of foreign invasion, power struggles, liberty, and citizenship.

8-14 Sessions   12-41 Students 18th Century Europe Published Game (What's this Mean?)



GREENWICH VILLAGE 2ND EDITION

Greenwich Village, 1913: Suffrage, Labor, and the New Woman, Second Edition

This game takes students to the beginning of the modern era when urbanization, industrialization, and massive waves of immigration were transforming the U.S. way of life. Suffragists and Labor organizers converge in Greenwich Village to debate their views with bohemians who seek personal transformations to create the new men and women of the twentieth century. Students must decide which social changes are most needed, the ideals they espouse, and the best ways to realize their goals.

8-9 Sessions 15-35 Students 20th Century North America Published Game (What's this Mean?)



GREENWICH VILLAGE

Greenwich Village, 1913: Suffrage, Labor, and the New Woman

Immerses students in the radical possibilities unlocked by the modern age. Exposed to ideas like women's suffrage, socialism, birth control, and anarchism, students experiment with forms of political participation and bohemian self-discovery.

8-9 Sessions 15-35 Students 20th Century North America Published Game (What's this Mean?)



HENRY VIII

Henry VIII and the Reformation Parliament

King Henry VIII has summoned Parliament in the hope that it somehow will find the means to invalidate his marriage to Catherine of Aragon. But some members wish to use the royal divorce to restructure English society and its religious doctrine. Will the ties to papal Rome and tradition hold strong in the face of reform? The outcome of this contest will decide whether this modern-nation state will be born.

6-14 Sessions 12-28 Students 16th Century Europe Published Game (What's this Mean?)


INDIAN INDEPENDENCE

Defining a Nation: India on the Eve of Independence, 1945

The British viceroy has invited leaders of various religious and political constituencies to work out the future of Britain’s largest colony. As British authority wanes, smoldering tensions among Hindus, Muslims, Sikhs, Communists and others increasingly flare into violent riots that threaten to engulf all India.

11-12 Sessions 11-35 Students 20th Century Asia Published Game (What's this Mean?)



JAPAN, 1941

Japan, 1941: Between Pan-Asianism and the West

Students are thrust into the middle of Japan's strategic dilemma during the early years of World War II. Japan is in dire need of resources but risk war with Western and Soviet powers if they take them by force. Taking on the roles of leading figures in Tokyo, participants are asked to advise the emperor on how to proceed.

9-14 Sessions 12-30 Students 20th Century Asia Published Game (What's this Mean?)



KENTUCKY, 1861

Kentucky, 1861: Loyalty, State, and Nation

Pulls students into the secession crisis following Lincoln's 1860 election. During a special session of the Kentucky legislature, set against the looming threat of violence, students grapple with questions about the future of slavery and the constitutionality of secession.

6-10 Sessions 11-28+ Students 19th Century North America Published Game (What's this Mean?)



MEXICO IN REVOLUTION

Mexico in Revolution, 1912-1920

Rifts between the elite and poor have led to unrest and a series of revolts. But with the ousting of President Porfirio Díaz there is a chance to reform Mexico and make it a better nation for all of its inhabitants. Will new leaders stabilize their country and prevent another civil war? Or will Mexico spiral out of control?

3-11 Sessions 14-35+ Students 20th Century North America Published Game (What's this Mean?)



PATERSON, 1913

Paterson, 1913: A Labor Strike in the Progressive Era

New technologies are changing the nation's silk industry, workers are losing ground, labor organizations are offering solutions from reformist to radical. A city's economy hangs in the balance: what will happen? Can you save Paterson and its people?

3-5 Sessions 11-35 Students 20th Century North America Flashpoints (What's this Mean?)


THE PRADO MUSEUM

The Prado Museum's Expansion: The Diverse Art of Latin America

With an eye to diversifying its predominantly national Spanish-centered collection, the Prado Museum decides to curate a new gallery of Latin American paintings from the 20th and early 21st century. Artists and art dealers from Argentina, Brazil, Chile, Colombia, Costa Rica, Cuba, Ecuador, Mexico, Peru, Puerto Rico, and Uruguay have arrived in Madrid to advocate for their paintings' stylistic and historical importance.

8-9 Sessions 10-28 Students 21st Century   Latin and South America Published Game (What's this Mean?)



RED CLAY

Red Clay, 1835: Cherokee Removal and the Meaning of Sovereignty

A treaty negotiation in Red Clay, Tennessee will decide the terms of American Indian removal from the American Southeast. As pressure mounts on the Cherokee to accept treaty terms, students must confront issues such as nationhood, westward expansion, and culture change.

8-9 Sessions 14-30+ Students 19th Century North America Published Game (What's this Mean?)


RWANDA, 1994

The Needs of Others: Human Rights, International Organizations, and Intervention in Rwanda, 1994

Diplomats have learned of violence in Rwanda and must act quickly to prevent further bloodshed. Students representing UN ambassadors, human rights organizations, journalists, and public opinion leaders, must wrestle with decisions on how to respond based on an unsteady trickle of information.

7-10 Sessions 14-32 Students 20th Century Africa, International Published Game (What's this Mean?)


STAGES OF POWER

Stages of Power: Marlowe and Shakespeare, 1592

Competition between two playwrights, Christopher Marlowe and William Shakespeare, will decide who will reopen the plague-stricken theaters. One troupe will gain supremacy: primarily for literary skill, but also by representing the nation’s ideals and energies, its humor and grandeur.

7-9 Sessions 22+ Students 16th Century Europe Published Game (What's this Mean?)



TITLE IX

Changing the Game: Title IX, Gender, and College Athletics

A debate over the role of athletics quickly expands to encompass demands that women’s sports and athletes receive more resources and opportunities. The result is a firestorm of controversy on and off campus. Students wrestle with questions of gender parity and the place of athletics in higher education.

7-10 Sessions 10-40+ Students 20th Century North America Published Game (What's this Mean?)


TRIAL OF ANNE HUTCHINSON

The Trial of Anne Hutchinson: Liberty, Law, and Intolerance in Puritan New England

Recreates one of the most tumultuous and significant episodes in early American history: the struggle between the followers and allies of John Winthrop, Governor of the Massachusetts Bay Colony, and those of Anne Hutchinson, a strong-willed and brilliant religious dissenter.

7-9 Sessions 11-19 Students 17th Century North America Published Game (What's this Mean?)



TRIAL OF GALILEO

The Trial of Galileo: Aristotelianism, the "New Cosmology," and the Catholic Church, 1616-1633

New science, as brilliantly propounded by Galileo Galilei, collides with the elegant cosmology of Aristotle, Aquinas, and medieval Scholasticism. Issues range from the nature of faith and the meaning of the Bible to scientific principles and methods advanced by contemporary scientists.

11-12 Sessions 14-32 Students 17th Century Europe Published Game (What's this Mean?) (STEM)


VIETNAM VETERANS MEMORIAL

Monuments and Memory-Making: The Debate over the Vietnam Veterans Memorial, 1981-1982

When the Vietnam War drew to a close, the process of memorializing the conflict resulted in a tug-of-war over the national narrative of the 20+ year struggle. Students will take part in the conversations and controversies that emerged as the nation grappled with how best to memorialize what was at the time the longest conflict in US history.

8-9 Sessions 10-35 Students 20th Century North America  Published Game (What's this Mean?)


WATERGATE

Watergate, 1973-1974

Students experience the unfolding of America’s most dramatic constitutional crisis of the 20th century: the investigation of the Watergate burglary and its subsequent cover-up. With the world’s most powerful person barricading himself within the walls of the White House and threatening to take the constitutional order itself hostage to ensure his political survival, how could well-intentioned leaders pursue truth and justice without risking collateral damage to the nation’s foundational principles and institutions?

9 Sessions 12-30 Students 20th Century North America Published Game (What's this Mean?)


WEIMAR GERMANY

Democracy in Crisis, Weimar Germany, 1929-1932

Liberalism, nationalism, conservatism, social democracy, Christian democracy, communism, fascism, and every variant of these movements contend for power in Germany. As delegates of the Reichstag, players must contend with street fights, trade union strikes, assassinations, and insurrections, along with intense parliamentary wrangling.

8-12 Sessions 8-60+ Students 20th Century Europe Published Game (What's this Mean?)



YALTA CONFERENCE

Restoring the World, 1945: Security and Empire at Yalta

The devastation of the Second World War is coming to an end. As victory for the Grand Alliance draws close, the leaders of Great Britain, the Soviet Union, and the United States gather at Yalta for the most important summit meeting of the war. But will differences in their ideologies prevent them from forging a lasting peace?

7-10 Sessions 12-30 Students 20th Century Europe, International Published Game (What's this Mean?)


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