42 Educational Games Coaching and Design (“42EdGames”) is a for-profit, service disabled veteran owned small business that helps higher education faculty and corporate educators incorporate games-based learning into their respective spaces. 42EdGames supports the Reacting Community by:
42EdGames offers tailored support for Reactors. You can learn more about 42EdGames' overall work here.
Learn more about the relationship between 42EdGames and Reacting to the Past here: 42EdGames and Reacting.pdf
Wishcraft Simulations is a company devoted to writing and designing cinematic educational simulations. Our projects include the Situation Room Experience, a National Archives project now running at the Reagan and George W. Bush Presidential Libraries, as well as the Situation Room Experience: Washington's Cabinet now running at George Washington's Mount Vernon.
You can also learn more about Wishcraft here.
Dr. Liz Davidson is a board game reviewer, Latin teacher, and host of the Beyond Solitaire podcast, where she and her guests explore challenging issues related to board gaming. Previous episodes have focused on professional wargaming, historical game design, and the use of games in educational settings—which means she has interviewed several Reacting to the Past luminaries! In addition to her podcast, Liz maintains a YouTube channel, Beyond Solitaire, where she covers solo board games and posts additional interviews with game designers.
The Center for Learning through Games and Simulations at Central Michigan University promotes the use of games, simulations, and play in learning. The use of games facilitates an active-learning agenda with a high level of student engagement. The goal is to have the students learn course material while simultaneously building skills in leadership, public speaking, critical thinking, problem-solving and analysis.
Children often learn skills faster through play than most other methods. Somewhere between childhood and becoming an adult our society has made learning a chore rather than a pastime. Go to any college campus and you will find students constantly learning through play. In a game of ultimate Frisbee, for example, college students will learn new ways to throw a Frisbee to help their team win. The purpose of this institute is to bring play and fun into the classroom thereby facilitating a greater enjoyment of learning and better retention of the material.
You can learn more about the Center for Learning Through Games and Simulations here.
Plexus is an educational game platform, designed to facilitate the running of collective action role playing games both in and outside the classroom. The platform is adaptable to many different gameplay scenarios from across disciplines such as sociology, history, and economics, and enables professors to deliver custom educational content from the class material within the scope of the gameplay.
You can learn more about Plexus here.
The Koret Foundation
The Koret Foundation's RTTJP (Reacting to the Jewish Past) series is an educational and research initiative designed to enrich the teaching of Jewish history through immersive role-playing experiences. Building on the award-winning pedagogy Reacting to the Past™, participants step into the shoes of historical figures and grapple with complex moral and political dilemmas.
With RTTJP, they develop deep historical understanding, critical thinking skills, and cross-cultural empathy. The games bring to life key moments in Jewish history — from the Return to Zion, building Jewish solidarity across the Mediterranean, up to the challenges of founding the State of Israel.
The research and development in Israel is led by Dr. Ahuva Liberles from the Entin Faculty of Humanities at Tel Aviv University. You can learn more about the Koret Foundation here.