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BATTLING PARTISANSHIP

Progressive Democracy and the Drive for a Non-Partisan Unicameral Legislature in Nebraska, 1934

by John M. Burney

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Citizens assert their initiative to make law and debate the nature and value of representation, partisanship, and checks and balances in American democracy and Nebraska's state government.

Politicians, lawyers, academics, union members, farmers, ranchers, and journalists (men and women, people of diverse ethnicity; descendants of post-Civil War settlers and more recent immigrants) gather to debate the constitutional amendment placed on the state ballot in 1934 by a citizen initiative led by the progressive Senator George W. Norris. The amendment would replace the Nebraska House and Senate with a non-partisan, one house legislature. This microgame recreates a debate in Omaha in which students will play Progressives, Conservatives, and Indeterminates (with members of both major parties on all sides) to debate the value of tradition and the necessity of political parties for the organization of the legislature. Could American democracy evolve or was it locked into traditions formed 150 years earlier? Could a smaller one house legislature provide more responsible representation for citizens than the complex two-house system? Did the legislature have to be organized by political parties that had used legislative rules for years to block reform? Or could it function more effectively by liberating representatives from party labels, national agendas, and party discipline so that they could concentrate on voicing the concerns of their constituents and negotiate across party lines? The debate transitions into a final vote on the amendment and a chance to discuss its consequences. More broadly, in the postmortem students could be asked to apply the arguments of the 1934 Progressives in Nebraska to the current U.S. Congress in order to consider how partisanship affects the legislative branch. Is it valuable to have the House and Senate serve as a check on each other’s actions? Do strong party caucuses help or hinder legislation? A second avenue would be to turn discussion to recent efforts by some states to stymie or slow walk laws passed by voters through the Initiative process. Does the United States really want to maintain the direct input of citizens in the democracy?

ABOUT THE GAME

Details

Disciplines
Cultural & Social History, Political Science & Government, Rhetoric and Performance Studies, Sociology, Western Civ/History, American History, Interdisciplinary Studies, General Education 

Sample Class Titles
U.S. History since 1877, American Political Thought, The Great Depression and the New Deal

Themes and Issues  
Responsibility in American Democracy, Non-Partisanship and Representation, Tradition vs. Progressivism in American Politics

Era 
20th Century

Geography 
USA

Notable Roles
Senator George Norris, Henry Doorly, Essie Davis

Notable Sources
Articles, Editorials and Letters to the Editor from the Lincoln Journal Star, Omaha World Herald, and the Omaha Bee

Level
Microgame Under Review

Player Interactions
 
Competitive

Mechanics 
Optional use of the "Podium Rule," optional public opinion poll.

Chaos and Demand on Instructor 
Low Chaos; Low Demand on Instructor.

Using the Game

Class Size and Scalability
This game is recommended for classes with 8-24 students, with capacity for more than 24 if indeterminate roles are doubled.

Class Time
This game is playable in a single session. 

Assignments
Optional in-class one minute paper to justify decision on final vote. Not all roles are required to give a speech, but all roles are encouraged to contribute to the debate. 


GAME MATERIALS

Reacting Consortium members can access all downloadable materials below. You will be asked to sign in before downloading.  

Please fill out the Permissions Request Form before using Battling Partisanship in your class!

Instructor's Manual

The Instructor's Guide includes guidance for assigning roles, presenting the game's context and topics, assignments, and more.  

Role Sheets

Students will need their Role Sheet, which contains biographical information and information on how to play the game.


ABOUT THE AUTHOR

John M. Burney

John M. Burney, earned a Ph.D. in Modern European History at the University of Kansas and taught as a Professor of History at Loras College, Drake University, and Doane University while also serving in administrative roles including as Vice President for Academic Affairs. He has published on the history of the French Revolution and French Educational history and with Andrew J. Auge is co-author of the Reacting game Ending the Troubles: Religion, Nationalism, and the Search for Peace in Northern Ireland, 1997-1998 (UNC Press, 2024). Burney has provided numerous sessions and workshops on curriculum revision, active learning, first year seminars, and assessment as well as teaching using Reacting at meetings of such groups as the Association for American Colleges and Universities, the Higher Learning Commission, Council of Independent Colleges, the International Conference on Teaching and Learning, and the Conference on the First Year Experience. He has been involved with Reacting since 2001, including serving as Chair of the Reacting Consortium Board until 2016. He then served as director of the Reacting Endeavor Challenge Grant program from 2017-2020, working with 20 institutions to expand the use of role-playing pedagogies in their programs.

QUESTIONS

Members can contact game authors directly if they have questions about using the game. We also invite instructors join our Facebook Faculty Lounge, where you'll find a wonderful community eager to help and answer questions. 


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Ending the Troubles
Religion, Nationalism, and the Search for Peace and Democracy in Northern Ireland, 1997-1998

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Progressivism at High Tide

Freedom and Censorship
The Alien and Sedition Acts of 1798-1800

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