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PATERSON, 1913

A Labor Strike in the Progressive Era

by Mary Jane Treacy

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When workers rebel...

New technologies are changing the nation's silk industry, workers are losing ground, labor organizations are offering solutions from reformist to radical. A city's economy hangs in the balance: what will happen? What should happen? Can you save Paterson and its people?

ABOUT THE GAME

Details

Disciplines
Cultural and Social History, Political Science and Government, Sociology, Labor History

Sample Class Titles
US History From 1877, The Progressive Era,  The Idea of Human Rights

Themes and Issues  
Technology and its impact on work, immigration and its impact on labor, freedom of speech and assembly, labor organization, social class.

Era 
20th Century

Geography 
United States

Notable Roles
Police Chief John Bimson, Elizabeth Gurley Flynn, John Reed

Primary Source Highlights 
Elizabeth Gurley Flynn: "The Truth about Paterson;" Jack Reed, "There's a War in Paterson;" Art Young, "Uncle Sam Ruled Out;" Emma Goldman," Anarchism: What it Really Stands For"
Level
Published Short Game (Flashpoints Title)

Player Interactions 
Aggressive, Coalition-Building, Collaborative, Competitive, Factional, Non-Factional

Mechanics 
Buying Food, Dice Rolls, Divided Spaces, Money, Resurrection Roles, 

Chaos and Demand on Instructor 
Moderate Chaos; Moderate Demand on Instructor

Using the Game

Class Size and Scalability
This game is recommended for classes with 11-35 students. 

Class Time
  
For this short game, 1 setup session and 2-3 game sessions are recommended.

Assignments
You can adjust the assignments to fit the desired learning outcomes of your class. This game can include optional in-role letters to an ditor and reflection pieces. Not all roles are required to give formal speeches.


GAME MATERIALS

This game was developed as part of our now defunct Flashpoints series with W.W. Norton. As a result, there is no digital file of the gamebook available, and it must be purchased in print (see link below). 

Gamebook

Students need a Gamebook, which includes directions, resources, and historical content. The Paterson, 1913 Gamebook is published by W.W. Norton. 

 ISBN: 978-0-393-53302-6
 Available wherever books are sold.

Instructor's Manual

The Instructor's Manual includes guidance for assigning roles, presenting historical context, assignments, activities and discussion topics, and more.   

Role Sheets

Students also need a Role Sheet, which contains biographical information, role-specific resources or assignments, and their character's secret victory objectives. 


ABOUT THE AUTHOR 

Mary Jane Treacy

Mary Jane Treacy is professor emerita of modern languages and literatures at Simmons College, where she was also director of the honors program. She has been involved with the Reacting to the Past pedagogy since 2005, when she played a minor spy in the court of Henry VIII and then set out to write Greenwich Village, 1913, for her course in the roots of feminism. She has taught Greenwich Village in both women’s and gender studies courses and first-year seminars. She is also author of a new Flashpoints game on a labor strike in Paterson, NJ, and a new game on the aftermath of political violence in Argentina. A member of the Editorial Board, she has the privilege of reading and play-testing new games that take her to all eras and parts of the world.

QUESTIONS

Members can contact game authors directly if they have questions about using the game. We also invite instructors join our Facebook Faculty Lounge, where you'll find a wonderful community eager to help and answer questions. 


YOU MAY ALSO LIKE...

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Greenwich Village, 1913: Suffrage, Labor, and the New Woman, Second Edition

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Progressivism at High Tide: The Election of 1912

Mexico in Revolution
Mexico in Revolution, 1912-1920

reacting@barnard.edu

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